#ifndef PUGIBIND_HPP
#define PUGIBIND_HPP

// std-Header
#include <string>

// Pugi
#include <pugixml.hpp>

// Eigene Dateien
#include "../Lua.hpp"

namespace bind
{
	namespace pugi
	{
		void Bind(lua_State* lua, const std::string& ns);
	}
}

#endif //PUGIBIND_HPP